Category: storytelling

https://geekandsundry.com/gm-quick-tip-remix-old-encounters-to-help-with-last-minute-session-planning/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. The GM Quick Tips are single hacks discovered in the minds of storytellers everywhere.
There you are, on game day with players due to arrive any minute, and your table…

https://geekandsundry.com/gm-inspiration-revising-the-goblin-encounter-with-different-storytelling-styles/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about prep work for summer chronicles and this week we get super basic with Goblins!
Goblins are a pervasive early encounter option for multiple game…

https://geekandsundry.com/run-an-epic-weekend-long-session-with-these-gm-tips/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last article we talked about combining multiple tables in the same world, and this week we tackle single-table epics over a weekend.
Every gaming group faces the massive…

https://geekandsundry.com/gm-unify-worlds-across-multiple-games-with-tips/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about retcons and rewinding, this week we handle running multiple groups in the same world.
Over fall, I’ve been running a program at a local store c…

https://geekandsundry.com/rewind-and-retcon-with-grace-using-these-gm-tips/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we pivot gears to talk about handling tragedies and tough issues in games which means this is a perfect week to talk about the GM Eraser—Retcons.
Retcons: if y…

https://geekandsundry.com/gm-tips-for-handling-troubling-or-tough-topics-at-the-table/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talking about turning botched rolls into wins, and this week we pivot gears to talk about handling tragedies and tough issues in games.
There is no right…

https://geekandsundry.com/ride-or-die-turning-botches-into-wins-with-these-gm-tips/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about fun dynamic encounters to run, and this week we talk about players who should never go gambling.
Let’s set the scene: The Icepick…

https://geekandsundry.com/digging-into-the-nosferatu-of-vampire-the-masquerade/

Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey. Our RPG show, Vampire: The Masquerade – L.A. By Night is diving into the Vampire: The Masquerade’s Fifth Edition and the World Of Darkness it r…

https://geekandsundry.com/gm-tips-for-creating-wickedly-fun-dynamic-combat-encounters/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about tugging on heartstrings in encounters, and this week we put a smile on GM faces with fun combats to run.
Machiavellian villains, iconic…

https://geekandsundry.com/gms-use-emotions-as-encounter-pillars-to-make-sessions-memorable/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we took care of dice fudging, and now it’s finally time to get back to encounters.
Encounters are the mainstay of every roleplaying game. Simply defined…