Category: GmTips

https://geekandsundry.com/gm-tips-for-handling…

https://geekandsundry.com/gm-tips-for-handling-troubling-or-tough-topics-at-the-table/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talking about turning botched rolls into wins, and this week we pivot gears to talk about handling tragedies and tough issues in games.
There is no right…

https://geekandsundry.com/ride-or-die-turning-…

https://geekandsundry.com/ride-or-die-turning-botches-into-wins-with-these-gm-tips/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about fun dynamic encounters to run, and this week we talk about players who should never go gambling.
Let’s set the scene: The Icepick…

https://geekandsundry.com/gm-tips-for-creating…

https://geekandsundry.com/gm-tips-for-creating-wickedly-fun-dynamic-combat-encounters/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about tugging on heartstrings in encounters, and this week we put a smile on GM faces with fun combats to run.
Machiavellian villains, iconic…

https://geekandsundry.com/storytelling-for-rul…

https://geekandsundry.com/storytelling-for-rules-lawyers-can-be-tricky-these-gm-tips-should-help/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we covered the sticky subject of cheating and this week we deal with rules arguments.
Few things can torpedo the flow in a game session like a rules argument…

https://geekandsundry.com/gm-how-to-deal-with-…

https://geekandsundry.com/gm-how-to-deal-with-cheating-and-dice-fudging-on-both-sides-of-the-screen/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we covered the importance of props and tactile senses and this week we investigate what to do about cheating, dice fudging, and why it can happen.
It happens…

https://geekandsundry.com/every-story-has-thes…

https://geekandsundry.com/every-story-has-these-elements-use-these-gmtips-to-check-your-own-campaign/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we touched base on adding holidays and festivals to your campaign, and this week we go back to basics with the core elements of a story!
If it works for…

https://geekandsundry.com/gms-fill-your-campai…

https://geekandsundry.com/gms-fill-your-campaigns-with-holidays-using-these-tips/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we got touched base on GMs that have gone a tad crazy with power, and this week we move into creating lively worlds filled with festivals and wonder!
Holidays …

https://geekandsundry.com/power-gaming-gm-play…

https://geekandsundry.com/power-gaming-gm-player-and-gm-tips-for-rpging-on-hardcore-mode/

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we got touched base on conspiracy themed games, and this week we ask what to do when the storyteller themselves has gone mad with power.
Sit around any gaming …

https://geekandsundry.com/how-to-arrest-your-c…

https://geekandsundry.com/how-to-arrest-your-characters-in-style-with-these-gm-tips/

GM Tips Our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, I covered adding conspiracy to your campaigns and with all the talk of heists—this week we cover arresting your characters. In style.
There comes a time in every …

https://geekandsundry.com/character-creation-t…

https://geekandsundry.com/character-creation-through-roleplay-gm-tips-for-level-0-campaigns/

GM Tips Our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about running games set in a single city, and to facilitate that we will look at starting off your game below book level-guidelines. “Level 0”.
For Dun…